TWWLIIAHMP
Xia



TWWLIIAHMP - Trailer
Interview with the Developer:
+In one or two sentences, describe the main themes present in your game.


I started this project in August 2024, after visiting friends in Canada on a long road trip. The title, “TWWLIIAHMP,” abbreviates a shower thought about the messy world we live in, and the feeling that no one is exempt from its increasingly intense chaos and conflict.

+What was the inspiration of the game?
What made your team decide to make this game specifically?


The secret hope was to find some sort of resolution through making and processing, by taking the time and really examine it. Halfway through the project, I realized the ambitious expectation. In reality, I failed to see a way out of the mess. 
+Were there difficult moments when developing the game? What led to those difficult moments? What did you learn from it?


I was troubled by my own privilege, my inability to change things for the better, the finite days remaining for those I love, and an embarrassing desire to retreat, for a little while, from all of this. It was difficult to confront myself, but that was where the project was leading to. For a while, in February 2025, I thought I would abandon this project. Asking the questions seemed to lead not to hope or answers but to despair. The pieces I made were tossed away like paper balls. A friend convinced me to finish. 

play this game on itch.io

Bluesky - @shahxia.bsky.social

https://aestas.works/