Illustration by Michael DeForge
Tower
Guy Ginat
Guy Ginat
Tower - Trailer
+In one or two sentences, describe the main themes present in your game.
The game is about systems, why we create them and our personal attachment to them.
+What was the inspiration of the game?
What made your team decide to make this game specifically?
I made a system that was meant to be a framework for making games, and ever since then, I have been obsessing over trying to find the right game for the system, so I thought it would be interesting to explore why I have been doing that.
+Were there difficult moments when developing the game? What led to those difficult moments? What did you learn from it?
The jump from stopping making game prototypes into converting the whole catalog of games into a singular coherent experience.
+Were there features you had to remove, and if so, what were they and why were they removed?
I wanted a dog that you can pet but I didn't find the right dog. (there is one statue of a frog in the game though)
+Talk about your teammates! What was everyone's role?
Lovely people!
play this game on itch.io