Illustration by Michael DeForge
My Beautiful Misinterpretation of Words
Jiuya Lin
Jiuya Lin
My Beautiful Misinterpretation of Words - Trailer
+In one or two sentences, describe the main themes present in your game.
This game is an experimental game(?) about making games – and also about almost not making one. It was born from my experiments with games and my own struggle as a creative person. It is a bizarre, daunting, nostalgic, emotional, and therapeutic experience. Forget about score, gaming skill, failing, restart – “My Beautiful misinterpretation of words”, and I mean by what I say in the title, will provide you a beautiful experience <3
+What was the inspiration of the game?
What made your team decide to make this game specifically?
I am currently at the end of a period in my life – by that, I mean, I am graduating from college. This is a big change in my life, an exciting yet daunting time. “My Beautiful Misinterpretation of Words” was born during this uncertainty. Under the guidance of my professor Karina Popp, I did a semester of prototypes last fall. I want to put together something this spring that serves as my thesis for my four years of study.
+Were there difficult moments when developing the game? What led to those difficult moments? What did you learn from it?
The first version I made is full of entertainment and absurdity that it lacks a coherent narrative. Then, I was challenged by my professor to be more personal, put myself more upfront, and be more sincere: what did I actually wanted to say?
This changed the tone of the game a lot. I thought, struggled, and finally landed on my hope for myself: I want to continue making art. I want to be better at it. Making things was so hard and painful, but I could not give it up because every part of me shouts that is what I love and what I want to do.
With this emotion, I finalized the experience of this game. I talked about my pain, struggle, sincerity, and comfort as straightforwardly as possible, and treated my audience as dear friends. I was saved and felt the power in others’ games, and that is why I started to make games – I want to do the same for others. I want to create work that can move people. So far in my experience of playtesting, it sure did. Sincerity can go a long way. If I can’t intensely feel the emotion myself, how should I expect my audience to be touched?
+Talk about your teammates! What was everyone's role?
It is a solo project hahaha -- ie, I did all the programming, art, sound, and writing in the game. Some art and sound assets are from internet CC0 asset.
play this game on itch.io
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