Make-Out Monsters
Adrian Becerra, Caelan Gadwah-Meaden, Yin Hong, Jib Leekitwattana, Ethan Tobin, Ethan Troxell      


Interview:
+In one or two sentences, describe the main themes present in your game.


We were doing a class assignment to randomly pick themes, and we were assigned "Finding love at the club". In a separate conversation, someone mentioned "amassing an army of monster lovers". Which we combined into "finding an army of monster lovers at the club". That led to our original prototype, which, after a semester of development, brought us "Make-Out Monsters".
+What was the inspiration of the game?
What made your team decide to make this game specifically?


We had a lot of disparate ideas about what this game could/should be, and it was difficult at times to reconcile these ideas. Yet, pushing through it led us somewhere that no one person on the team could have come up with individually.  
+Talk about your teammates! What was everyone's role?

We had pretty fluid roles, but broadly speaking, we had Ethan Troxell, Ethan Tobin, and Caelan as our design team, Adrian as our project manager, Jib as our graphic designer, and Yin as our artist.