Illustration by Michael DeForge
I Don’t Know
Isabel Liang + Yue Lou
Isabel Liang + Yue Lou
I Don’t Know - Trailer
+In one or two sentences, describe the main themes present in your game.
An Sci-Fi adventure on a spaceship, evolving relationship between an AI and an human.
+What was the inspiration of the game?
What made your team decide to make this game specifically?
The original version of the game was a visual novel made in November 2023. Two years later, we revisited the game to take on the challenge of adapting a visual novel into a nonlinear 3D experience - We translated text into 3D environments, sound cues, cinematic camera work, and animation to enrich and visualize the original game.
+Were there features you had to remove, and if so, what were they and why were they removed?
We removed the third-person shooting combat elements due to level design and narrative considerations. While the combat gameplay was fun, we believe the game has a clearer structure without it.
+Talk about your teammates! What was everyone's role?
Level Designer - Yue; CG Animator - Isabel
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