HEL10SSteele Citrone, Adriana X. Jacobs, Victoria Kao, Zezhen Wei, Emma Raventos



HEL10S - Trailer
Interview with the Developers:
+In one or two sentences, describe the main themes present in your game.


Set in a fictional solar civilization, HEL10S is a psychological thriller that explores the human desire for purpose and connection and the risk in trusting the institutions that shape our lives.

+What was the inspiration of the game?
What made your team decide to make this game specifically?


Our love of space adventures, psychological horror, and puzzle games inspired the idea for HEL10S. Watching Danny Boyle’s 2007 film Sunshine together cemented our commitment to the game’s main story and visual design. 
+Were there difficult moments when developing the game? What led to those difficult moments? What did you learn from it?


We set out to make a game with a beginning, middle, and end. Achieving this goal required recalibrating our scope, which meant being disciplined about sticking to our “need to haves.” What we are learning is that our game will take on many forms during its lifetime and that our “wants” and “needs” will adjust accordingly. 
+Were there features you had to remove, and if so, what were they and why were they removed?


It’s hard to talk about even now, but we had to sacrifice a recording device that allowed players to record their thoughts and replay them at the end of the game. Integrating it would have been expensive and also unpredictable.
+Talk about your teammates! What was everyone's role?
Steele: Programming, Systems Designer, and Vocal Director
Adriana: UI and Narrative Design
Emma: 3-D Modeling, Graphic Design, and Voice Acting
Victoria: Producer, Puzzle Design, and Cinematics 
Zezhen: Programming and Technical Design 



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