Cooking Champion
Mei Chi, Artus Yeh, Jacky Chen, Daniel Choi



Interview:
+In one or two sentences, describe the main themes present in your game.


Cooking, cooperating, and competing! Spectatorship is also a big part of our game, there are a lot of player interactions that can make the gameplay interesting.
+What was the inspiration of the game?
What made your team decide to make this game specifically?


All of our team members are foodies and chefs... AND GAMBLERS🔥🔥🔥🔥 
+Were there features you had to remove, and if so, what were they and why were they removed?

Since this came from our intro to game design class, which required us to use specific objects in the game, we originally had dice to determine the ingredient draw. The dice were cute and added a flavor to the game, however, it was removed as there were too many components. 
+Talk about your teammates! What was everyone's role?

Jacky kept the team moving by providing solid advice and working on balancing in the game. He also did all the 3D printing. Artus is a great artist who has designed all the diabolical events. He always comes up with the best ideas for the game. Daniel did a little bit of everything, supporting everyone, and he also designed the boards. I think we were a good team, our meetings were very chill and unserious--in a good way. We had a lot of fun, but we were still productive and were all responsible in completing assigned jobs.