Illustration by Michael DeForge
ChromaBoundBen Hecker, Jefferny Wu, John Chen, Julia H'Doubler, Taina Salinas, Wei Rao, Xiao Zhang
ChromaBound - Trailer
+In one or two sentences, describe the main themes present in your game.
Our game has a large focus on the industrial and the natural, and what it means for the two to exist in conjunction.
+What was the inspiration of the game?
What made your team decide to make this game specifically?
We were really inspired by the science behind jumping spiders! We wanted to make a game that accurately represents their unique worldview, and takes inspiration from their tiny stature to create an environment that makes the player feel just as dwarfed as jumping spiders are in their natural habitats.
+Were there difficult moments when developing the game? What led to those difficult moments? What did you learn from it?
We had some major issues with motivation while developing this project. It led to slower development time and less consistent communication, which slowed development further. It's hard to pinpoint what caused the lack of motivation, it might've been a vicious cycle where not communicating enough led to less motivation, etc. We really learned the importance of being clear with communication on how we're feeling on the project as well as what we need to do in order to communicate properly.
play this game on itch.io
twitter - @MegaloPaleWhite / bluesky - megalopalewhite.bsky.social
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