Illustration by Michael DeForge
Audionaut
Samuel Fletcher + Sydney Smith
Samuel Fletcher + Sydney Smith
Audionaut - Trailer
+In one or two sentences, describe the main themes present in your game.
Our game centers musical composition, but we also explore climate disaster and reclamation, fascism, and rebellion through art.
+What was the inspiration of the game?
What made your team decide to make this game specifically?
We wanted to make a game that centered the idea of play as composition, and composition as a form of play. We wanted to be able to break away from the idea of performance-based gameplay and see how we could motivate composition through the systems and mechanics of a game. Modular synthesis became the inspiration for this game, and it let us work with the fun, tactile affordances, of knobs, switches, and wires, as well as providing a different paradigm for composition that didn't require knowledge of reading/writing sheet music or playing instruments. And spaceships just seemed to fit.
+Were there features you had to remove, and if so, what were they and why were they removed?
We don't remove features, we just save them for later.
+Talk about your teammates! What was everyone's role?
Sydney Smith - Audio director
Samuel Fletcher - Game design, programming, visual art
play this game on itch.io
Bluesky - @art.thief.games, @sam-youll.bsky.social, @sydastry.com
art.thief.games, https://linktr.ee/sam_youll